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Android: Update the gradle file to use android studio 2.2 cmake. #4252
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@sigmabeta May you review this PR please? |
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It looks good to me. I'm gonna take a quick minute to attempt a build before I pass the review, though. Review status: 0 of 12 files reviewed at latest revision, 1 unresolved discussion, some commit checks failed. Source/Android/app/build.gradle, line 78 at r1 (raw file):
If we're not actually differentiating flavors anymore, it's a good idea to do away with the entire Comments from Reviewable |
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Review status: 0 of 12 files reviewed at latest revision, 2 unresolved discussions, some commit checks failed. Source/Android/app/build.gradle, line 68 at r1 (raw file):
I'd either get rid of this comment or explain why it might be necessary. Comments from Reviewable |
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LGTM - build works, a few tiny nitpicks but otherwise this is all stuff that needs to be done. Review status: 0 of 12 files reviewed at latest revision, 2 unresolved discussions, some commit checks failed. Comments from Reviewable |
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Reviewed 12 of 12 files at r1. Comments from Reviewable |
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is this uh, supposed to fail on the android buildslave? |
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This must be merged together with dolphin-emu/sadm#63 Review status: 6 of 14 files reviewed at latest revision, 2 unresolved discussions. Source/Android/app/build.gradle, line 68 at r1 (raw file):
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Builds fine with Android Studio 2.2 on Windows (using assembleDebug). |
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FifoCI detected that this change impacts graphical rendering. Here are the behavior differences detected by the system:
automated-fifoci-reporter |
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@SeannyM @sigmabeta - This PR breaks the gamelist on mobile devices. Android TV is still fine. But I have no clue why. As you're by far more in the android UI, do you have an idea how this could broke? |
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To clarify, the non-TV game list now always acts as if there are no games. |
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I have some time today and I can investigate why this is happening. |
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Thanks |
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PR with the fix open here: #4325 (worth noting, on my phone I can't launch any games, a JNI method error occurs and I'm not quite good enough to figure that one out instantly.) |
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Something I noticed, the buildbot builds all have 5.0-995 as their build number since this was merged. I haven't compiled myself yet (just got home) but I'm assuming this is a buildbot problem. |
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Good catch. I've been having the same problem when compiling locally (except it was claiming to be another version than 5.0-995). |
This change is