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[WIP] Wrap Vertex Array Pointer Access #4266
I have no idea if that's the correct description.
Not entirely sure if this is the correct behavior either, but it seems like a good idea to not allow the games to access out of range memory and crash Dolphin outright. I more or less wanted to make a Pull Request now so this issue doesn't get forgotten; since this crash has been around for many, many years.
Fixes issue 8935 and possibly other weird crashes with no explanation.