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PixelShaderGen: Don't use dual source blend if unsupported. #4379

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merged 1 commit into from Oct 24, 2016

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CrossVR
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@CrossVR CrossVR commented Oct 23, 2016

On OpenGL ES a location must be specified for all outputs. So we should check for dual source blend support before defining and assigning the second output variable.


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@degasus degasus merged commit 9877f87 into dolphin-emu:master Oct 24, 2016
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