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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader #576

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merged 1 commit into from Jul 8, 2014

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lioncash
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@lioncash lioncash commented Jul 7, 2014

With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.

With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
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Parlane commented Jul 8, 2014

@lioncash: This comment grants you the permission to merge this pull request whenever you think it is ready. After addressing the remaining comments, click this link to merge.


@dolphin-emu-bot allowmerge

dolphin-emu-bot added a commit that referenced this pull request Jul 8, 2014
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
@dolphin-emu-bot dolphin-emu-bot merged commit 3bde398 into dolphin-emu:master Jul 8, 2014
@lioncash lioncash deleted the shader-string branch July 8, 2014 10:10
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