Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement the correct method for determining XFB field order. #644

Merged
merged 1 commit into from Jul 18, 2014

Conversation

phire
Copy link
Member

@phire phire commented Jul 17, 2014

Based on advice from tueidj we implement this method based on how TVs actually determine the field order.

Removes spammy log messages about "Invalid field order"

I should have done this ages ago.

Based on advice from tueidj we implement this method based on how
TVs actually determin the field order.

Removes spammy messages about "Invalid field order"
@lioncash
Copy link
Member

Looks good to me.

@phire
Copy link
Member Author

phire commented Jul 17, 2014

This should probably get a bit more testing before merging and Issue 7205 should be checked.

@phire
Copy link
Member Author

phire commented Jul 18, 2014

@Sonicadvance1 confirms this fixes Issue 7205.

I've also tested this with about 15 assorted pal and ntsc games and real/virtual XFB work perfectly.

lioncash added a commit that referenced this pull request Jul 18, 2014
Implement the correct method for determining XFB field order.
@lioncash lioncash merged commit c10674b into dolphin-emu:master Jul 18, 2014
@lioncash
Copy link
Member

Add skidau to the list of LGTMs (from the IRC)

@Sonicadvance1
Copy link
Contributor

LGTM.

@phire phire deleted the invalid-field-order branch November 2, 2014 06:30
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
3 participants