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OGL: Disable scissor test when calling glBlitFramebuffer() #7451
glBlitFramebuffer() does not bypass the scissor test, which meant that parts of texture copies (e.g. XFB) could have been clipped when running under OpenGL ES, as glCopyImageSubData() is not supported.
The other call sites for glBlitFramebuffer() are behind ResetAPIState() calls, so they are unaffected. We really need better state tracking in the GL backend.. one day..