New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix the widescreen hack for Wii games with 4:3 forced in game INI #7550

Merged
merged 2 commits into from Nov 9, 2018

Conversation

2 participants
@JosJuice
Contributor

JosJuice commented Nov 7, 2018

JosJuice added some commits Nov 7, 2018

RenderBase: Set m_aspect_wide on start
It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.

@delroth delroth merged commit 541c5ee into dolphin-emu:master Nov 9, 2018

10 checks passed

default Very basic checks passed, handed off to Buildbot.
Details
lint Build succeeded on builder lint
Details
pr-android Build succeeded on builder pr-android
Details
pr-deb-dbg-x64 Build succeeded on builder pr-deb-dbg-x64
Details
pr-deb-x64 Build succeeded on builder pr-deb-x64
Details
pr-freebsd-x64 Build succeeded on builder pr-freebsd-x64
Details
pr-osx-x64 Build succeeded on builder pr-osx-x64
Details
pr-ubu-x64 Build succeeded on builder pr-ubu-x64
Details
pr-win-dbg-x64 Build succeeded on builder pr-win-dbg-x64
Details
pr-win-x64 Build succeeded on builder pr-win-x64
Details

@JosJuice JosJuice deleted the JosJuice:widescreen-hack-suggested-ratio branch Nov 9, 2018

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment