New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VideoCommon: Use unrestricted depth range on backends that support it. #7567

Open
wants to merge 1 commit into
base: master
from

Conversation

2 participants
@Armada651
Member

Armada651 commented Nov 11, 2018

This reverts the vertex shader depth range processing.
Thus backends that don't support this feature will regress.

@Armada651 Armada651 force-pushed the Armada651:unrestricted-depth branch from 2513b64 to 44ff508 Nov 11, 2018

VideoCommon: Use unrestricted depth range on backends that support it.
This reverts the vertex shader depth range processing.
Thus backends that don't support this feature will regress.

@Armada651 Armada651 force-pushed the Armada651:unrestricted-depth branch from 44ff508 to 47b07cd Nov 13, 2018

@DXGLdotinfo

This comment has been minimized.

Contributor

DXGLdotinfo commented Nov 14, 2018

What backends support unrestricted depth range?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment