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Re-implement D3D12 video backend #7853
Now that we have most of the logic in VideoCommon, this is much simpler and less error-prone. I did say in the videocommon PR that I'd be okay with it if it was around 5k lines of code, and here we are. Not bad for a day and a bit's work.
Very little of the original D3D12 code is left. To be honest, my original plan was to rebase it to the new interfaces, and then delete what wasn't needed, but I felt it was messy and ended up keeping less than I didn't.