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WiimoteEmu: Allow shake frequency and intensity to be configured. #7952
Frequency setting controls the approximate shakes per second.
Partially pressing inputs will reduce intensity.
A fancy graph shows the effects on the emulated wiimote's position.
Donkey Kong Country Returns expects wiimote and nunchuk to be shaken in opposing directions which can now be achieved with a negative intensity value on either Wiimote or Nunchuk.
Shake inputs now affect IR data.
This works with the problem games I am aware of:
@Miksel12 Shaking would affect the cursor in real life. :P You can configure just the Y axis (forward/backward) to induce minimal cursor movement. SMG still detects shakes on just Y. You can also reduce the intensity down pretty low for many games. I'd rather not clutter the UI with another option if it's not really needed.
That is understandable, the auto hide function also alleviates the problems for the most part so it's not a big deal.