PixelShaderGen: Fix bounding box right/bottom offset #7957
Merged
+7
−7
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Bounding box right/bottom coordinates are not exclusive (or are exclusive depending on your definition) as was previously thought. This has been verified using a hardware test.
Having this offset causes a regression in the Grubba office peeking cutscene in Paper Mario: TTYD, which is a known to be extremely sensitive to wrong bbox values. I have also tested the removal of the offset against the Puni EFB copy artifacting case, and as expected that does not regress.