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WIP - Fix Hotkeys #8428

wants to merge 6 commits into
base: master


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jordan-woyak commented Oct 23, 2019

I've added support for hotkeys in our input expressions.


Fixes issue:


Note the following improvements:

  • Button combos are now detected and do not require use of the "advanced" dialog.
  • Hotkeys suppress other references to the same input.
    • Ugly !Alt & Return mappings are no longer required to prevent regular press activation.
  • Hotkeys require pressing of modifers first.
    • e.g. Ctrl+O does not work unless you press Ctrl first.

The current syntax is of the form @(Ctrl+Shift+R) but I am open to suggestions.

Any input can be used as a "modifier". It is not limited to the typical ctrl, shift, alt.
This will make mapping button combinations on gamepads easier for users.

There is a disadvantage.. but I do not think it is horrendous.
@(Ctrl+O) Does not know Shift is a modifer unless a @(Shift+O) hotkey also exists.
In other words.. pressing Ctrl+Shift+O will present the "open file" dialog.
If you map something else to Shift+O, however, then it will not.

const bool modifiers_pressed = std::all_of(m_inputs.begin(), std::prev(m_inputs.end()),
[](const std::unique_ptr<ControlExpression>& input) {
// TODO: kill magic number.

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lioncash Oct 24, 2019


Was this intended to be resolved in this set of changes or a future one? Disregard, I missed the "WIP" in the title :p

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jordan-woyak Oct 24, 2019

Author Member

Yeah. Another PR moves the relevant constant to a header file. Didn't feel like dealing with merge conflicts.

@jordan-woyak jordan-woyak force-pushed the jordan-woyak:better-hotkeys branch from 5bda7f7 to 946d4dc Oct 24, 2019
@jordan-woyak jordan-woyak force-pushed the jordan-woyak:better-hotkeys branch from 1fd9310 to 1233276 Oct 27, 2019
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