VideoCommon/TextureConversionShader: Convert over to using ShaderCode #8576
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Previously the shader generation used a global text buffer to contain the generated text and then returned a pointer into the buffer. This was what a few of the other shader generators used to do until
ShaderCodewas introduced.We can convert this over to use
ShaderCodeto make it consistent with the other generators and then convert it over to making use of the fmt-capableWriteFmt. I've done this in two parts to make it easier to review the initial conversion over toShaderCodeand the subsequent conversion over to making use of fmt.