InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. #8581
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This adjusts ControllerInterface's mouse cursor inputs to the region of the render window actually being used.
Previously, the mouse cursor and in-game pointer diverged with any letterboxing/pillarboxing.
Adjustments to "Total Yaw" and "Total Pitch" could be used to compensate but that is no longer necessary.
Before: https://i.imgur.com/2Lb8MOt.png
After: https://i.imgur.com/K7PfLKn.png