Vulkan: Switch from vkCreateMacOSSurfaceMVK() to vkCreateMetalSurfaceEXT() and Update MoltenVK #8728
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Since we are creating the swap chain off the UI thread, we can't use anything which accesses the underlying NSView object. We create and set the Metal layer on the UI thread before the video backend is initialized. This extension is both compatible with MoltenVK and gfx-portability for accepting a layer at surface creation.
Also updates MoltenVK to the latest version since the older version probably doesn't support the new surface extension.