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[Android] Fix Android not calling eglSwapBuffers #9

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merged 1 commit into from Jan 29, 2014

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Sonicadvance1
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This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.

This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
@delroth
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delroth commented Jan 29, 2014

LGTM but this code is kind of a mess of #ifs mixed with ifs. Why do we not use polymorphism here instead of these series of if statements?

If that makes sense to you, would appreciate if you could create an issue about that if you don't want to fix that in the near future.

@Sonicadvance1
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I do have an issue about it, I planned on rewriting it in a week or two. https://code.google.com/p/dolphin-emu/issues/detail?id=6981

I'm a bit busy with work right now, which is why I've only done these two small things. Once I get back to the US I'll have some more time available.

delroth added a commit that referenced this pull request Jan 29, 2014
[Android] Fix Android not calling eglSwapBuffers
@delroth delroth merged commit 72cc643 into dolphin-emu:master Jan 29, 2014
@Sonicadvance1 Sonicadvance1 deleted the Fix-AndroidRender branch January 29, 2014 23:09
delroth referenced this pull request Jul 12, 2014
Make the emulation stop asynchronous to prevent deadlocks.
CarlKenner referenced this pull request in CarlKenner/dolphin Dec 13, 2014
Master is merged and playable if you adjust the settings.
@ligfx ligfx mentioned this pull request Jul 19, 2017
@ghost ghost mentioned this pull request Feb 11, 2021
rapito added a commit to rapito/dolphin that referenced this pull request May 17, 2022
Allow toggle-ing chat messages during netplay sessions
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