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JIT64: try enabling dcbz again #904

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merged 1 commit into from Sep 2, 2014
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FioraAeterna
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This time, check the address carefully beforehand, since apparently some games do horrible things like running it on non-RAM addresses, or at the very least virtual addresses.

Kinda like #400, but trying to be extra safe here.

This time, check the address carefully beforehand, since apparently some games
do horrible things like running it on non-RAM addresses, or at the very least
virtual addresses.
u8 *ptr = GetPointer(_Address);
if (ptr != nullptr)
{
memset(ptr, 0, 32);

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This comment was marked as off-topic.

@skidau
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skidau commented Sep 1, 2014

The games to test for DCBZ are Super Mario Sunshine's fmv cutscenes (will be covered in static if DCBZ is not functional) and Rubik's Puzzle Galaxy RUSH WiiWare (will crash before it gets in-game).

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skidau commented Sep 2, 2014

Have tested this PR and it is working fine with SMS and Rubiks.

delroth added a commit that referenced this pull request Sep 2, 2014
JIT64: try enabling dcbz again
@delroth delroth merged commit ddb2aef into dolphin-emu:master Sep 2, 2014
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