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InputCommon: Rename class InputPlugin to InputConfig #917
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| @@ -15,20 +15,20 @@ | |||
| namespace Pad | |||
| { | |||
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| static InputPlugin g_plugin("GCPadNew", _trans("Pad"), "GCPad"); | |||
| InputPlugin *GetPlugin() | |||
| static InputConfig g_config("GCPadNew", _trans("Pad"), "GCPad"); | |||
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InputCommon: Rename class InputPlugin to InputConfig
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Hunting down old stuff I see. Bloody awesome job, guys. |
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Thanks :) |
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I'd love to see you guys actively hunt pre-2.0 issues down like the prevention of apocalypse was dependent on it. Old quirks out means a stable platform for groundwork. |
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@Icekhaos This is not the correct place to ask for things. If you have a specific bug, try the issue tracker. I see no entry for "prevention of apocalypse": https://code.google.com/p/dolphin-emu/issues/list?can=2&q=prevention+of+apocalypse ... also, a quick web search doesn't even show that this is the title of a game. So, no idea what you're talking about. File a issue. |
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Just saying that I like seeing old issues getting fixed. Saying you guys should keep these old bugs out, as if preventing apocalypse depended on fixing said bugs. Only in, what? 2014 have I seen old ass bugs killed, some from plugin era, and one from as early as Dolphin wasn't even GPL. |
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Yea uh, I understood the phrase after posting...oops :) |
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I should donate your next coffee cup. Maybe also a round of beer for you and lioncash. Ontopic: Where's the build tools? I might get myself mentored in C by contributions. |
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What do you mean by build tools? There are build instructions on the github wiki. |
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Thank you. Was looking to build on Windows. In particular, I want to see if I can extend the widescreen hack to kill off occlusion. |
This name is way back from the plugin era.