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VertexLoader: Change VtxDesc to use u64 instead of u32 #928

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merged 1 commit into from Sep 1, 2014

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delroth
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@delroth delroth commented Sep 1, 2014

This is required to make packing consistent between compilers: with u32, MSVC
would not allocate a bitfield that spans two u32s (it would leave a "hole").

@delroth delroth force-pushed the master branch 3 times, most recently from fb706be to f3c108b Compare September 1, 2014 09:13
This is required to make packing consistent between compilers: with u32, MSVC
would not allocate a bitfield that spans two u32s (it would leave a "hole").
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delroth commented Sep 1, 2014

This is a requirement for unittests on Windows, btw. It doesn't fix anything except that.

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shuffle2 commented Sep 1, 2014

lgtm...we both agree it is kind of ugly, but whatever...

shuffle2 added a commit that referenced this pull request Sep 1, 2014
VertexLoader: Change VtxDesc to use u64 instead of u32
@shuffle2 shuffle2 merged commit 5e9c910 into dolphin-emu:master Sep 1, 2014
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