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msbuild: re-enable HAS_OPENGL and HAS_VULKAN #9479

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merged 1 commit into from Jan 28, 2021

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shuffle2
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fixes regression from #9092

@JosJuice JosJuice merged commit 3e66db2 into dolphin-emu:master Jan 28, 2021
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@shuffle2 shuffle2 deleted the vshack branch January 28, 2021 09:55
@mbc07
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mbc07 commented Jan 29, 2021

Is the OpenGL condition correct? If I'm reading this correctly, HAS_OPENGL will only be enabled when the platform is not ARM64, however, nowadays Dolphin can be built for Windows 10 ARM and AFAICT it has OpenGL support...

@iwubcode
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iwubcode commented Jan 29, 2021

I don't test ARM so I can't say but if we update this, this cmake can be updated as well (and comment removed): https://github.com/dolphin-emu/dolphin/blob/master/CMakeLists.txt#L554

@shuffle2
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windows on arm does not natively support (full) opengl. There is a (just released) translation layer https://devblogs.microsoft.com/directx/announcing-the-opencl-and-opengl-compatibility-pack-for-windows-10-on-arm/ but I don't forsee dolphin wanting to use that, really...

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