Qt: avoid queuing ConfigChanged() more than once #9606
Merged
+17
−2
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This often happens when changing certain settings and starting/stopping a game and it's just a waste.
I'm not even sure how safe it is to not call "OnConfigChanged()" inline when editing settings from the Qt UI with a cursor, given that a lot of widgets states are refreshed within that callback. But I guess a user couldn't interact with two widgets before Qt had actually run its next update and called that queued callback.