VideoCommon: Round bounding box coordinates down and remove pixel center offset #9781
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Fragment coordinates always have a 0.5 offset from a whole integer, as that's where the pixel center is on modern GPUs. Therefore, we want to always round the fragment coordinates down for bounding box calculations. This also renders the pixel center offset useless, as 0.5 vs ~0.5833333 makes no difference when rounding down.
Fixes softlocks in certain cutscenes of Paper Mario: TTYD and Super Paper Mario, caused (presumably) by rounding up to a coordinate outside the render area.