New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Qt: GBA QoL improvements #9959
Qt: GBA QoL improvements #9959
Conversation
|
@dolphin-emu-bot rebuild |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Everything is tested to work. Tested Animal Crossing and Nintendo Puzzle Collection for Interframe blending. Tested fullscreen shenanigans for the always on top and borderless GBA.
|
FifoCI detected that this change impacts graphical rendering. Here are the behavior differences detected by the system:
automated-fifoci-reporter |
|
I can update the FAQ to change the minimum requirements. |
|
But I can't see anything in this PR that would cause macOS 10.13 to break... I don't think you should update the minimum requirements until the reason why it broke is understood. |
|
I just meant that as a nuclear option, we can raise the minimum requirements. Obviously if it's something silly or unintended, we can try to fix it. |
|
@JMC47 @JosJuice I can't manage to compile Dolphin on macOS, finally got my Qt5 detected, but then got errors with Do you have a way to compile the aforementioned commits for mac ? (namely 46e331d, 9a33fd3 (certainly not related) and c9a4021 …) |
This adds features frequently requested by users to the GBA windows
This also exposes Core features better to make a couple conditions in the context menu more accurate