Jit64: Fix fmaddXX with accurate NaNs #9970
Merged
+49
−37
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So it turns out you have to pass
XMM0as the clobber register toHandleNaNs, becauseHandleNaNsusesBLENDVPDandBLENDVPDimplicitly usesXMM0, and nobody noticed when I broke this in 2c38d64 because nobody plays the one game that needs accurate NaNs.