9 issues in dolphin-emu/dolphin or view all results on GitHub
... this state. IMO it s easier to just follow the behavior that occurs in practice when both options are checked (which is that GPU Texture Decoding wins and Manual Texture Sampling wins). Would it be ...
... (at least it pushes mipmaps further out), but apparently doesn t work super well on most modern GPUs. I was also working on this at the same time as manual texture sampling (#9956), and was somewhat ...
... is higher.) It would also cause problems for #11093 which disables the anisotropic filtering dropdown when manual texture sampling is enabled. It s possible to use anisotropic filtering without ...
... hardware: image Dolphin with this fix (Manual Texture Sampling disabled): image Dolphin with this fix (Manual Texture Sampling enabled): image
... , 2, 3, Best Of, Greatest Hits, Summer Party, Wii and Wii 2: removed Safe Texture Cache and Anisotropic Filtering overrides as they don t cause visual glitches anymore. Enabled Manual Texture Sampling as ...
... manual texture sampling does solve this issue, it can be less performant at higher resolutions and on low-power platforms (i.e. Android). As a separate workaround, we can pass through a bias value in the ...
... tell which form is better. There may be some form of GPU dependence here (similar to what Manual Texture Sampling fixes).
... form of texture filtering (related to mipmapping). It applies when performing texture sampling. I haven t implemented it for manual texture sampling, so it basically acts as if the value is set to 1x.