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…and mipmapping

Early memory updates should no longer be needed as of dolphin-emu/dolphin#11246
Disabling mipmapping works around an issue in M1-non-pros where the edges of triangles pick up wrong mip levels every now and then (see https://github.com/tellowkrinkle/MetalBugReproduction/releases/tag/BrokenMipmapRender)
Manual texture sampling was enabled in an attempt to work around the mipmapping issue, but didn't end up helping.  I'm guessing issue is actually in the derivative calculation, rather than the sampling operation itself.
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FifoCI - Dolphin's continuous integration for GPU emulation

See https://fifoci.dolphin-emu.org/about/

Technical information

  • License: 2 clause BSD
  • Language and technologies: Python 3, Django 1.7, Bootstrap, jQuery
  • Main author: @delroth

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Continuous integration service running Dolphin FIFO logs to find graphics rendering regressions

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