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Change Readme #24

Closed
steipete opened this Issue · 3 comments

4 participants

@steipete

TARGET_IPHONE_SIMULATOR is defined on the device, but set to false.

So instead of

#ifdef TARGET_IPHONE_SIMULATOR
[[DCIntrospect sharedIntrospector] start];
#endif

correct is:

#if TARGET_IPHONE_SIMULATOR
[[DCIntrospect sharedIntrospector] start];
#endif

@mackuba

+1, I've just found that the reason why the iPhone keyboard acts weird in some cases on the device is that DCIntrospect is active when it shouldn't :)

@guoxj

+1 yes ,the keyboard acts weird.

@domesticcatsoftware

This is now fixed on the main branch. Pretty silly mistake to make really!

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