Change Readme #24

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steipete opened this Issue Jul 26, 2011 · 3 comments

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@steipete

TARGET_IPHONE_SIMULATOR is defined on the device, but set to false.

So instead of

ifdef TARGET_IPHONE_SIMULATOR

[[DCIntrospect sharedIntrospector] start];

endif

correct is:

if TARGET_IPHONE_SIMULATOR

[[DCIntrospect sharedIntrospector] start];

endif

@mackuba

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mackuba Sep 20, 2011

+1, I've just found that the reason why the iPhone keyboard acts weird in some cases on the device is that DCIntrospect is active when it shouldn't :)

mackuba commented Sep 20, 2011

+1, I've just found that the reason why the iPhone keyboard acts weird in some cases on the device is that DCIntrospect is active when it shouldn't :)

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guoxj Oct 11, 2011

+1 yes ,the keyboard acts weird.

guoxj commented Oct 11, 2011

+1 yes ,the keyboard acts weird.

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domesticcatsoftware Oct 11, 2011

Owner

This is now fixed on the main branch. Pretty silly mistake to make really!

This is now fixed on the main branch. Pretty silly mistake to make really!

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