dommetysk/blender-add-brilliant
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INSTALLATION Copy the file add_mesh_roundBrilliant.py into Blender/.blender/scripts/addons (Windows) or Blender/blender.app/Contents/MacOS/.blender/scripts/addons (OSX). Run blender, go into Blender User Preferences and select the Addons tab. Find the "Add Mesh: Brilliant" entry and activate the add-on by checking its checkbox. USAGE Once installed, move your mouse cursor into the 3D View and press Shift-A. Clicking Mesh > Brilliant will generate your object with the default or previous used parameters. A interface is provided in the tool bar (press T) where you can change all parameters (mesh will be updated accordingly) and also save presets. To best and most quickly understand each parameter, simply play around and see what each parameter does. The following parameters are available: Number of Segments default: 16 Table width default: 0.530 Crown height default: 0.162 Girdle thickness default: 0.017 Real Girdle default: True Smooth Girdle default: False Pavillion depth default: 0.431 Upper facet factor default: 0.250 Lower facet factor default: 0.400 Culet size default: 0.000 Retain lower angle default: False MORE The script is tested with blender version 2.69. If you encounter any bugs, please contact me. Thanks. KNOWN ISSUES I'm working on the following issues: - make smooth shading option unclickable if girdle_real = False CHANGELOG v0.1.5: - now available on github - tested with blender 2.69 (r60991) v0.1.4: - smooth, real girdle now displayed correctly v0.1.3: - user option for smooth shading of girdle (if real girdle is checked) - upper and lower girdle polygons are more planar now ( < 1 deg distortion in op presets) - some clean-up (pep) - changed some default values v0.1.2: - crash on execution in editmode or when other objects active fixed - code clean-up according to coding conventions v0.1.1: - all face normals are now consistent - smooth shading for complex girdle added
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blender addon: custom brilliant (diamond) mesh generator
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