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Commits on Jul 21, 2017
Commits on Jul 14, 2017
Commits on Jun 6, 2017
  1. Merge pull request #46 from cxong/patch-2

    dorkster committed Jun 6, 2017
    Visual Studio 2017 gitignore
  2. Visual Studio 2017 gitignore

    cxong committed Jun 6, 2017
Commits on Jun 4, 2017
Commits on May 29, 2017
  1. Merge pull request #45 from cxong/patch-1

    dorkster committed May 29, 2017
    Fix Visual Studio 2015+ build
  2. Fix Visual Studio 2015+ build

    cxong committed May 29, 2017
    snprintf exists post Visual Studio 2015
Commits on May 7, 2017
  1. Add Emscripten build

    dorkster committed May 7, 2017
    TODO: persistent highscore/config storage
Commits on Aug 20, 2016
Commits on May 2, 2015
Commits on Apr 3, 2015
  1. Remove unnecessary _cursor argument from game_mode functions

    dorkster committed Apr 3, 2015
    cursor is in global scope, so we don't need to pass a point around.
  2. Rename surface_* to img_*

    dorkster committed Apr 3, 2015
    More accurate since we abstracted away SDL_Texture into an Image struct.
    Also shorter to type.
Commits on Apr 2, 2015
Commits on Mar 31, 2015
  1. New background for Drop game

    dorkster committed Mar 31, 2015
    - Drop game changed to be 8 columns wide.
  2. Tweak mouse controls for drop game

    dorkster committed Mar 31, 2015
    When not holding any blocks, clicking anywhere will pick up blocks. To
    pick up more blocks while holding blocks, click on the cursor position.
    Clicking outside of the cursor position will drop held blocks.
  3. Increase overall speed

    dorkster committed Mar 31, 2015
    It appears that this has decreased when switching to 60fps.
  4. Add experimental mouse controls to drop game

    dorkster committed Mar 31, 2015
    - Click on or below the cursor's y position to pick up blocks.
    - Click above the cursor's y position to drop blocks.
Commits on Mar 30, 2015
  1. Drop game improvements

    dorkster committed Mar 30, 2015
    - Show color/amount of held blocks above playing field
    - Changed number of rows from 10 to 9 to make room for held block
    display
    - Fix cursor being positioned on disabled blocks at the bottom of the field
  2. Restore two-click menu operation for Android

    dorkster committed Mar 30, 2015
    This just feels better in my opinion.
Commits on Mar 28, 2015
  1. Merge pull request #43 from cxong/master

    dorkster committed Mar 28, 2015
    Move cursor with mouse move
Commits on Mar 27, 2015
  1. Right click to bump

    cxong committed Mar 27, 2015
  2. Mouse move in game moves cursor

    cxong committed Mar 27, 2015
    Don't detect mouse position if not moved or clicked
  3. Mouse over selects menu

    cxong committed Mar 27, 2015
Commits on Mar 26, 2015
  1. Merge pull request #2 from dorkster/master

    cxong committed Mar 26, 2015
    merge
  2. Fix gcc errors/warnings

    dorkster committed Mar 26, 2015