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Adds support for creating state machines for attributes on any Ruby class

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CHANGELOG
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README
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init.rb

README

== state_machine

+state_machine+ adds support for creating state machines for attributes within a model.

== Resources

Wiki

* http://wiki.pluginaweek.org/State_machine

API

* http://api.pluginaweek.org/state_machine

Development

* http://dev.pluginaweek.org/browser/trunk/state_machine

Source

* http://svn.pluginaweek.org/trunk/state_machine

== Description

State machines make it dead-simple to manage the behavior of a model.  Too often,
the status of a record is kept by creating multiple boolean columns in the table
and deciding how to behave based on the values in those columns.  This can become
cumbersome and difficult to maintain when the complexity of your models starts to
increase.

+state_machine+ simplifies this design by introducing the various parts of a state
machine, including states, events, and transitions.  However, its api is designed
to be similar to ActiveRecord in terms of validations and callbacks, making it
so simple you don't even need to know what a state machine is :)

== Usage

=== Example

  class Vehicle < ActiveRecord::Base
    state_machine :state, :initial => 'idling' do
      before_exit   'parked', :put_on_seatbelt
      after_enter   'parked', Proc.new {|vehicle| vehicle.update_attribute(:seatbelt_on, false)}
      
      event :park do
        transition :to => 'parked', :from => %w(idling first_gear)
      end
      
      event :ignite do
        transition :to => 'stalled', :from => 'stalled'
        transition :to => 'idling', :from => 'parked'
      end
      
      event :idle do
        transition :to => 'idling', :from => 'first_gear'
      end
      
      event :shift_up do
        transition :to => 'first_gear', :from => 'idling'
        transition :to => 'second_gear', :from => 'first_gear'
        transition :to => 'third_gear', :from => 'second_gear'
      end
      
      event :shift_down do
        transition :to => 'second_gear', :from => 'third_gear'
        transition :to => 'first_gear', :from => 'second_gear'
      end
      
      event :crash, :after => :tow! do
        transition :to => 'stalled', :from => %w(first_gear second_gear third_gear), :unless => :auto_shop_busy?
      end
      
      event :repair, :after => :fix! do
        transition :to => 'parked', :from => 'stalled', :if => :auto_shop_busy?
      end
    end
  end

== Tools

Jean Bovet - {Visual Automata Simulator}[http://www.cs.usfca.edu/~jbovet/vas.html].
This is a great tool for "simulating, visualizing and transforming finite state
automata and Turing Machines".  This tool can help in the creation of states and
events for your models.  It is cross-platform, written in Java.

== Dependencies

None.

== Testing

Before you can run any tests, the following gem must be installed:
* plugin_test_helper[http://wiki.pluginaweek.org/Plugin_test_helper]

== References

* Scott Barron - acts_as_state_machine[http://elitists.textdriven.com/svn/plugins/acts_as_state_machine]
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