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I don't know what's the error but whenever we try open any component(cpp file). It opens two CLion IDEs
Same on Linux. If there isn't already an instance open, two new ones get opened when trying to edit any cpp file.
So this appears to be a recent development, when launching with a CLion instance already running it absorbs and closes the others as it recognizes the file load.
But if you dont have CLIon open i see it opening two ... working on it it :)
^ Aint I funny :) sigh
The reason it opens "two" instances is because Unreal now opens not only the Header File, as well as the CPP file, so its sending out two open requests.
Fixed in 876292a