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g++.exe: error: CreateProcess: No such file or directory #53

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Bleser92 opened this Issue Apr 25, 2017 · 9 comments

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@Bleser92
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Bleser92 commented Apr 25, 2017

Windows 10 x64
CLion 2017.1.1
Unreal Engine 4.15.1

After creating CMakeLists.Tht and running Clion in the console, you receive an error:

Cannot get compiler information for configuration Debug:
Compiler exited with error code 1: D:\MinGW\bin\g++.exe -xc++ -DACTORPICKERMODE_API= 
...
g++.exe: error: CreateProcess: No such file or directory

error.txt

@rlepidi

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rlepidi commented May 11, 2017

This is the same issue as #35. It seems the problem is a command line character limit being hit. No solution yet.

@mhatina

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mhatina commented May 30, 2017

I was able to eliminate this error with source building of engine.

@shadd-anderson

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shadd-anderson commented Jun 1, 2017

@mhatina Would you recommend deleting the current version of Unreal we currently have and installing from source?

@mhatina

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mhatina commented Jun 2, 2017

@shadd-anderson Sure, working in VS is much bigger pain in the *** than installing it from source and using it like that.

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shadd-anderson commented Jun 4, 2017

@mhatina It worked! Thanks!

@reapazor - This might be something to look into. Building Unreal from source solves the issue.

@altairmizuchi

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altairmizuchi commented Jun 6, 2017

@mhatina sorry for bothering you but after all building and stuff I get unresolved external symbol when I am trying to build the project itself within CLion. Could you help me, please?
Also is it ok that after building UE4 (using their instruction) each time I create C++ unreal project it opens it in VS at first where I need to build it initially and only after that the UE4editor will open it?

@mhatina

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mhatina commented Jun 8, 2017

@altairmizuchi I have the same problem, I try to resolve it, but no luck so far.

@SkaveRat

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SkaveRat commented Jul 5, 2017

Can confirm. Building engine from source works fine if you're using MinGW. Using Cygwin didn't really work for me

@shadd-anderson

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shadd-anderson commented Jul 5, 2017

@altairmizuchi You will need to start up UE in VS at first, but any time you work on a project after that you can just open the actual project file. And if you want to create a new project, you could just open an older one and create it with UE open. That way you don't ever have to see the atrocity that is VS ;)

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