diff --git a/dotnet-desktop-guide/framework/wpf/graphics-multimedia/property-animation-techniques-overview.md b/dotnet-desktop-guide/framework/wpf/graphics-multimedia/property-animation-techniques-overview.md index 614c06ff3e..1d46661f37 100644 --- a/dotnet-desktop-guide/framework/wpf/graphics-multimedia/property-animation-techniques-overview.md +++ b/dotnet-desktop-guide/framework/wpf/graphics-multimedia/property-animation-techniques-overview.md @@ -84,7 +84,7 @@ This topic describes the different approaches for animating properties: storyboa ## Clock Animations - Use objects when you want to animate without using a and you want to create complex timing trees or interactively control animations after they start. You can use Clock objects to animate a dependency property of any object. + Use objects when you want to animate without using a and you want to create complex timing trees or interactively control animations after they start. You can use Clock objects to animate a dependency property of any object. You cannot use objects directly to animate in styles, control templates, or data templates. (The animation and timing system actually does use objects to animate in styles, control templates, and data templates, but it must create those objects for you from a . For more information about the relationship between objects and objects, see the [Animation and Timing System Overview](animation-and-timing-system-overview.md).)