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// This example demonstrates using images to create a
// TicTacToe game.
//<snippet0>
#using <System.Drawing.dll>
#using <System.dll>
#using <system.windows.forms.dll>
using namespace System::IO;
using namespace System::Windows::Forms;
using namespace System::Drawing;
using namespace System;
public ref class TicTacToe: public System::Windows::Forms::Form
{
public:
TicTacToe()
: Form()
{
oBytes = gcnew array<Byte>{
0x42, 0x4D, 0xC6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x76,
0x0, 0x0, 0x0, 0x28, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0, 0xA,
0x0, 0x0, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x50,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10,
0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x80, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0,
0x80, 0x0, 0x0, 0x0, 0x80, 0x0, 0x80, 0x0, 0x80, 0x80, 0x0,
0x0, 0xC0, 0xC0, 0xC0, 0x0, 0x80, 0x80, 0x80, 0x0, 0x0, 0x0,
0xFF, 0x0, 0x0, 0xFF, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0x0, 0xFF,
0x0, 0x0, 0x0, 0xFF, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0x0, 0x0,
0xFF, 0xFF, 0xFF, 0x0, 0xFF, 0xFF, 0x0, 0xF, 0xFF, 0xF0,
0x0, 0x0, 0xFF, 0x0, 0xFF, 0xF0, 0xF, 0xF0, 0x0, 0x0, 0xF0,
0xFF, 0xFF, 0xFF, 0xF0, 0xF0, 0x0, 0x0, 0xF0, 0xFF, 0xFF,
0xFF, 0xF0, 0xF0, 0x0, 0x0, 0xF, 0xFF, 0xFF, 0xFF, 0xFF,
0x0, 0x0, 0x0, 0xF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0x0,
0xF0, 0xFF, 0xFF, 0xFF, 0xF0, 0xF0, 0x0, 0x0, 0xF0, 0xFF,
0xFF, 0xFF, 0xF0, 0xF0, 0x0, 0x0, 0xFF, 0x0, 0xFF, 0xF0,
0xF, 0xF0, 0x0, 0x0, 0xFF, 0xFF, 0x0, 0xF, 0xFF, 0xF0, 0x0,
0x0};
xBytes = gcnew array<Byte>{
0x42, 0x4D, 0xC6, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x76, 0x0, 0x0, 0x0, 0x28, 0x0, 0x0, 0x0,
0xB, 0x0, 0x0, 0x0, 0xA, 0x0, 0x0, 0x0, 0x1, 0x0, 0x4, 0x0,
0x0, 0x0, 0x0, 0x0, 0x50, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x80,
0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x80, 0x0, 0x0, 0x0, 0x80,
0x0, 0x80, 0x0, 0x80, 0x80, 0x0, 0x0, 0xC0, 0xC0, 0xC0, 0x0,
0x80, 0x80, 0x80, 0x0, 0x0, 0x0, 0xFF, 0x0, 0x0, 0xFF, 0x0,
0x0, 0x0, 0xFF, 0xFF, 0x0, 0xFF, 0x0, 0x0, 0x0, 0xFF, 0x0,
0xFF, 0x0, 0xFF, 0xFF, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x0,
0xF0, 0xFF, 0xFF, 0xFF, 0xF0, 0xF0, 0x0, 0x0, 0xFF, 0xF,
0xFF, 0xFF, 0xF, 0xF0, 0x0, 0x0, 0xFF, 0xF0, 0xFF, 0xF0,
0xFF, 0xF0, 0x0, 0x0, 0xFF, 0xFF, 0xF, 0xF, 0xFF, 0xF0, 0x0,
0x0, 0xFF, 0xFF, 0xF, 0xF, 0xFF, 0xF0, 0x0, 0x0, 0xFF, 0xFF,
0xF, 0xF, 0xFF, 0xF0, 0x0, 0x0, 0xFF, 0xF0, 0xFF, 0xF0,
0xFF, 0xF0, 0x0, 0x0, 0xFF, 0xF, 0xFF, 0xFF, 0xF, 0xF0, 0x0,
0x0, 0xF0, 0xFF, 0xFF, 0xFF, 0xF0, 0xF0, 0x0, 0x0, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xF0, 0x0, 0x0};
blankBytes = gcnew array<Byte>{
0x42, 0x4D, 0xC6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x76,
0x0, 0x0, 0x0, 0x28, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0, 0xA,
0x0, 0x0, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x50,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10,
0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x80, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0,
0x80, 0x0, 0x0, 0x0, 0x80, 0x0, 0x80, 0x0, 0x80, 0x80, 0x0,
0x0, 0xC0, 0xC0, 0xC0, 0x0, 0x80, 0x80, 0x80, 0x0, 0x0, 0x0,
0xFF, 0x0, 0x0, 0xFF, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0x0, 0xFF,
0x0, 0x0, 0x0, 0xFF, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0x0, 0x0,
0xFF, 0xFF, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF0,
0x0, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF0, 0x0, 0x0,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF0, 0x0, 0x0, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xF0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xF0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF0,
0x0, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF0, 0x0, 0x0,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF0, 0x0, 0x0, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xF0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xF0, 0x0, 0x0};
blank = gcnew Bitmap( gcnew MemoryStream( blankBytes ) );
x = gcnew Bitmap( gcnew MemoryStream( xBytes ) );
o = gcnew Bitmap( gcnew MemoryStream( oBytes ) );
this->AutoSize = true;
turn = gcnew Label;
Button1 = gcnew Button;
Button2 = gcnew Button;
Button3 = gcnew Button;
Button4 = gcnew Button;
Button5 = gcnew Button;
Panel1 = gcnew FlowLayoutPanel;
SetupButtons();
InitializeDataGridView( nullptr, nullptr );
xString = L"X's turn";
oString = L"O's turn";
gameOverString = L"Game Over";
bitmapPadding = 6;
}
private:
DataGridView^ dataGridView1;
Button^ Button1;
Label^ turn;
Button^ Button2;
Button^ Button3;
Button^ Button4;
Button^ Button5;
FlowLayoutPanel^ Panel1;
#pragma region S " bitmaps "
array<Byte>^oBytes;
array<Byte>^xBytes;
array<Byte>^blankBytes;
#pragma endregion
Bitmap^ blank;
Bitmap^ x;
Bitmap^ o;
String^ xString;
String^ oString;
String^ gameOverString;
int bitmapPadding;
void InitializeDataGridView( Object^ ignored, EventArgs^ e )
{
this->Panel1->SuspendLayout();
this->SuspendLayout();
ConfigureForm();
SizeGrid();
CreateColumns();
CreateRows();
this->Panel1->ResumeLayout( false );
this->ResumeLayout( false );
}
void ConfigureForm()
{
AutoSize = true;
turn->Size = System::Drawing::Size( 75, 34 );
turn->TextAlign = ContentAlignment::MiddleLeft;
Panel1->Location = System::Drawing::Point( 0, 8 );
Panel1->Size = System::Drawing::Size( 120, 196 );
Panel1->FlowDirection = FlowDirection::TopDown;
ClientSize = System::Drawing::Size( 355, 200 );
Controls->Add( this->Panel1 );
Text = L"TicTacToe";
dataGridView1 = gcnew System::Windows::Forms::DataGridView;
dataGridView1->Location = Point(120,0);
dataGridView1->AllowUserToAddRows = false;
dataGridView1->CellClick += gcnew DataGridViewCellEventHandler( this, &TicTacToe::dataGridView1_CellClick );
dataGridView1->CellMouseEnter += gcnew DataGridViewCellEventHandler( this, &TicTacToe::dataGridView1_CellMouseEnter );
dataGridView1->CellMouseLeave += gcnew DataGridViewCellEventHandler( this, &TicTacToe::dataGridView1_CellMouseLeave );
Controls->Add( dataGridView1 );
turn->Text = xString;
turn->AutoSize = true;
}
void SetupButtons()
{
Button1->AutoSize = true;
SetupButton( Button1, L"Restart", gcnew EventHandler( this, &TicTacToe::Reset ) );
Panel1->Controls->Add( turn );
SetupButton( Button2, L"Increase Cell Size", gcnew EventHandler( this, &TicTacToe::MakeCellsLarger ) );
SetupButton( Button3, L"Stretch Images", gcnew EventHandler( this, &TicTacToe::Stretch ) );
SetupButton( Button4, L"Zoom Images", gcnew EventHandler( this, &TicTacToe::ZoomToImage ) );
SetupButton( Button5, L"Normal Images", gcnew EventHandler( this, &TicTacToe::NormalImage ) );
}
void SetupButton( Button^ button, String^ buttonLabel, EventHandler^ handler )
{
Panel1->Controls->Add( button );
button->Text = buttonLabel;
button->AutoSize = true;
button->Click += handler;
}
//<snippet5>
void CreateColumns()
{
DataGridViewImageColumn^ imageColumn;
int columnCount = 0;
do
{
Bitmap^ unMarked = blank;
imageColumn = gcnew DataGridViewImageColumn;
//Add twice the padding for the left and
//right sides of the cell.
imageColumn->Width = x->Width + 2 * bitmapPadding + 1;
imageColumn->Image = unMarked;
dataGridView1->Columns->Add( imageColumn );
columnCount = columnCount + 1;
}
while ( columnCount < 3 );
}
//</snippet5>
void CreateRows()
{
dataGridView1->Rows->Add();
dataGridView1->Rows->Add();
dataGridView1->Rows->Add();
}
//<snippet7>
void SizeGrid()
{
dataGridView1->ColumnHeadersVisible = false;
dataGridView1->RowHeadersVisible = false;
dataGridView1->AllowUserToResizeColumns = false;
dataGridView1->AllowUserToResizeRows = false;
dataGridView1->BorderStyle = BorderStyle::None;
//Add twice the padding for the top of the cell
//and the bottom.
dataGridView1->RowTemplate->Height = x->Height + 2 * bitmapPadding + 1;
dataGridView1->AutoSize = true;
}
//</snippet7>
void Reset( Object^ sender, System::EventArgs^ e )
{
dataGridView1->~DataGridView();
InitializeDataGridView( nullptr, nullptr );
}
//<snippet10>
void dataGridView1_CellClick( Object^ sender, DataGridViewCellEventArgs^ e )
{
if ( turn->Equals( gameOverString ) )
{
return;
}
DataGridViewImageCell^ cell = dynamic_cast<DataGridViewImageCell^>(dataGridView1->Rows[ e->RowIndex ]->Cells[ e->ColumnIndex ]);
if ( cell->Value == blank )
{
if ( IsOsTurn() )
{
cell->Value = o;
}
else
{
cell->Value = x;
}
ToggleTurn();
}
if ( IsAWin( cell ) )
{
turn->Text = gameOverString;
}
}
//</snippet10>
//<snippet15>
void dataGridView1_CellMouseEnter( Object^ sender, DataGridViewCellEventArgs^ e )
{
Bitmap^ markingUnderMouse = dynamic_cast<Bitmap^>(dataGridView1->Rows[ e->RowIndex ]->Cells[ e->ColumnIndex ]->Value);
if ( markingUnderMouse == blank )
{
dataGridView1->Cursor = Cursors::Default;
}
else
if ( markingUnderMouse == o || markingUnderMouse == x )
{
dataGridView1->Cursor = Cursors::No;
ToolTip(e,true);
}
}
void ToolTip( DataGridViewCellEventArgs^ e, bool showTip )
{
DataGridViewImageCell^ cell = dynamic_cast<DataGridViewImageCell^>(dataGridView1->Rows[ e->RowIndex ]->Cells[ e->ColumnIndex ]);
DataGridViewImageColumn^ imageColumn = dynamic_cast<DataGridViewImageColumn^>(dataGridView1->Columns[ cell->ColumnIndex ]);
if ( showTip )
cell->ToolTipText = imageColumn->Description;
else
{
cell->ToolTipText = String::Empty;
}
}
void dataGridView1_CellMouseLeave( Object^ sender, DataGridViewCellEventArgs^ e )
{
ToolTip( e, false );
dataGridView1->Cursor = Cursors::Default;
}
//</snippet15>
//<snippet20>
void Stretch( Object^ sender, EventArgs^ e )
{
System::Collections::IEnumerator^ myEnum = dataGridView1->Columns->GetEnumerator();
while ( myEnum->MoveNext() )
{
DataGridViewImageColumn^ column = safe_cast<DataGridViewImageColumn^>(myEnum->Current);
column->ImageLayout = DataGridViewImageCellLayout::Stretch;
column->Description = L"Stretched";
}
}
void ZoomToImage( Object^ sender, EventArgs^ e )
{
System::Collections::IEnumerator^ myEnum1 = dataGridView1->Columns->GetEnumerator();
while ( myEnum1->MoveNext() )
{
DataGridViewImageColumn^ column = safe_cast<DataGridViewImageColumn^>(myEnum1->Current);
column->ImageLayout = DataGridViewImageCellLayout::Zoom;
column->Description = L"Zoomed";
}
}
void NormalImage( Object^ sender, EventArgs^ e )
{
System::Collections::IEnumerator^ myEnum2 = dataGridView1->Columns->GetEnumerator();
while ( myEnum2->MoveNext() )
{
DataGridViewImageColumn^ column = safe_cast<DataGridViewImageColumn^>(myEnum2->Current);
column->ImageLayout = DataGridViewImageCellLayout::Normal;
column->Description = L"Normal";
}
}
//</snippet20>
void MakeCellsLarger( Object^ sender, EventArgs^ e )
{
System::Collections::IEnumerator^ myEnum3 = dataGridView1->Columns->GetEnumerator();
while ( myEnum3->MoveNext() )
{
DataGridViewImageColumn^ column = safe_cast<DataGridViewImageColumn^>(myEnum3->Current);
column->Width = column->Width * 2;
}
System::Collections::IEnumerable^ temp = safe_cast<System::Collections::IEnumerable^>(dataGridView1->Rows);
System::Collections::IEnumerator^ myEnum4 = temp->GetEnumerator();
//System::Collections::IEnumerator^ myEnum4 = dataGridView1->Rows->GetEnumerator();
while ( myEnum4->MoveNext() )
{
DataGridViewRow^ row = safe_cast<DataGridViewRow^>(myEnum4->Current);
if ( row->IsNewRow )
break;
row->Height = (int)(row->Height * 1.5);
}
}
bool IsAWin( DataGridViewCell^ cell )
{
if ( ARowIsSame() || AColumnIsSame() || ADiagonalIsSame() )
return true;
else
return false;
}
bool ARowIsSame()
{
Bitmap^ marking = nullptr;
System::Collections::IEnumerable^ temp = safe_cast<System::Collections::IEnumerable^>(dataGridView1->Rows);
System::Collections::IEnumerator^ myEnum5 = temp->GetEnumerator();
//System::Collections::IEnumerator^ myEnum5 = dataGridView1->Rows->GetEnumerator();
while ( myEnum5->MoveNext() )
{
DataGridViewRow^ row = safe_cast<DataGridViewRow^>(myEnum5->Current);
if ( row->IsNewRow )
break;
marking = dynamic_cast<Bitmap^>(row->Cells[ 0 ]->Value);
if ( marking != blank )
{
if ( marking == row->Cells[ 1 ]->Value && marking == row->Cells[ 2 ]->Value )
return true;
}
}
return false;
}
bool AColumnIsSame()
{
int columnIndex = 0;
Bitmap^ marking;
do
{
marking = dynamic_cast<Bitmap^>(dataGridView1->Rows[ 0 ]->Cells[ columnIndex ]->Value);
if ( marking != blank )
{
if ( marking == dynamic_cast<Bitmap^>(dataGridView1->Rows[ 1 ]->Cells[ columnIndex ]->Value) && marking == dynamic_cast<Bitmap^>(dataGridView1->Rows[ 2 ]->Cells[ columnIndex ]->Value) )
return true;
}
columnIndex = columnIndex + 1;
}
while ( columnIndex < dataGridView1->Columns->GetColumnCount( DataGridViewElementStates::Visible ) );
return false;
}
bool ADiagonalIsSame()
{
if ( LeftToRightDiagonalIsSame() )
{
return true;
}
if ( RightToLeftDiagonalIsSame() )
{
return true;
}
return false;
}
bool LeftToRightDiagonalIsSame()
{
return IsDiagonalSame( 0, 2 );
}
bool RightToLeftDiagonalIsSame()
{
return IsDiagonalSame( 2, 0 );
}
bool IsDiagonalSame( int startingColumn, int lastColumn )
{
Bitmap^ marking = dynamic_cast<Bitmap^>(dataGridView1->Rows[ 0 ]->Cells[ startingColumn ]->Value);
if ( marking == blank )
return false;
if ( marking == dataGridView1->Rows[ 1 ]->Cells[ 1 ]->Value && marking == dataGridView1->Rows[ 2 ]->Cells[ lastColumn ]->Value )
return true;
return false;
}
void ToggleTurn()
{
if ( turn->Text->Equals( xString ) )
{
turn->Text = oString;
}
else
{
turn->Text = xString;
}
}
bool IsOsTurn()
{
if ( turn->Text->Equals( oString ) )
return true;
return false;
}
public:
[STAThread]
static void Main()
{
Application::Run( gcnew TicTacToe );
}
};
int main()
{
TicTacToe::Main();
}
//</snippet0>