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//<snippet11>
using System;
using System.Threading;
using System.Threading.Tasks;
public struct Rectangle
{
public int columns;
public int rows;
}
class CancelByPolling
{
static void Main()
{
var tokenSource = new CancellationTokenSource();
// Toy object for demo purposes
Rectangle rect = new Rectangle() { columns = 1000, rows = 500 };
// Simple cancellation scenario #1. Calling thread does not wait
// on the task to complete, and the user delegate simply returns
// on cancellation request without throwing.
Task.Run(() => NestedLoops(rect, tokenSource.Token), tokenSource.Token);
// Simple cancellation scenario #2. Calling thread does not wait
// on the task to complete, and the user delegate throws
// OperationCanceledException to shut down task and transition its state.
// Task.Run(() => PollByTimeSpan(tokenSource.Token), tokenSource.Token);
Console.WriteLine("Press 'c' to cancel");
if (Console.ReadKey(true).KeyChar == 'c') {
tokenSource.Cancel();
Console.WriteLine("Press any key to exit.");
}
Console.ReadKey();
tokenSource.Dispose();
}
//<snippet3>
static void NestedLoops(Rectangle rect, CancellationToken token)
{
for (int x = 0; x < rect.columns && !token.IsCancellationRequested; x++) {
for (int y = 0; y < rect.rows; y++) {
// Simulating work.
Thread.SpinWait(5000);
Console.Write("{0},{1} ", x, y);
}
// Assume that we know that the inner loop is very fast.
// Therefore, checking once per row is sufficient.
if (token.IsCancellationRequested) {
// Cleanup or undo here if necessary...
Console.WriteLine("\r\nCancelling after row {0}.", x);
Console.WriteLine("Press any key to exit.");
// then...
break;
// ...or, if using Task:
// token.ThrowIfCancellationRequested();
}
}
}
//</snippet3>
}
//</snippet11>