| title | ms.custom | ms.date | ms.prod | ms.reviewer | ms.suite | ms.technology | ms.tgt_pltfrm | ms.topic | helpviewer_keywords | ms.assetid | caps.latest.revision | author | ms.author | manager | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Transforms Overview |
03/30/2017 |
.net-framework |
|
article |
|
8f153d5e-ed61-4aa5-a7cd-286f0c427a13 |
21 |
dotnet-bot |
dotnetcontent |
wpickett |
Transforms Overview
This topic describes how to use the [!INCLUDETLA#tla_2d] xref:System.Windows.Media.Transform classes to rotate, scale, move (translate), and skew xref:System.Windows.FrameworkElement objects.
What Is a Transform?
A xref:System.Windows.Media.Transform defines how to map, or transform, points from one coordinate space to another coordinate space. This mapping is described by a transformation xref:System.Windows.Media.Matrix, which is a collection of three rows with three columns of xref:System.Double values.
[!NOTE] [!INCLUDETLA#tla_wpf] uses row-major matrices. Vectors are expressed as row-vectors, not column vectors.
The following table shows the structure of a [!INCLUDETLA2#tla_winclient] matrix.
A 2-D transformation matrix
| xref:System.Windows.Media.Matrix.M11%2A Default: 1.0 |
xref:System.Windows.Media.Matrix.M12%2A Default: 0.0 |
0.0 |
| xref:System.Windows.Media.Matrix.M21%2A Default: 0.0 |
xref:System.Windows.Media.Matrix.M22%2A Default: 1.0 |
0.0 |
| xref:System.Windows.Media.Matrix.OffsetX%2A Default: 0.0 |
xref:System.Windows.Media.Matrix.OffsetY%2A Default: 0.0 |
1.0 |
By manipulating matrix values, you can rotate, scale, skew, and move (translate) an object. For example, if you change the value in the first column of the third row (the xref:System.Windows.Media.Matrix.OffsetX%2A value) to 100, you can use it to move an object 100 units along the x-axis. If you change the value in the second column of the second row to 3, you can use it to stretch an object to three times its current height. If you change both values, you move the object 100 units along the x-axis and stretch its height by a factor of 3. Because [!INCLUDETLA#tla_wpf] only supports affine transforms, the values in the right column are always 0, 0, 1.
Although [!INCLUDETLA#tla_wpf] enables you to directly manipulate matrix values, it also provides several xref:System.Windows.Media.Transform classes that enable you to transform an object without knowing how the underlying matrix structure is configured. For example, the xref:System.Windows.Media.ScaleTransform class enables you to scale an object by setting its xref:System.Windows.Media.ScaleTransform.ScaleX%2A and xref:System.Windows.Media.ScaleTransform.ScaleY%2A properties, instead of manipulating a transformation matrix. Likewise, the xref:System.Windows.Media.RotateTransform class enables you to rotate an object by just setting its xref:System.Windows.Media.RotateTransform.Angle%2A property.
Transform Classes
[!INCLUDETLA#tla_wpf] provides the following [!INCLUDETLA#tla_2d] xref:System.Windows.Media.Transform classes for common transformation operations:
| Class | Description | Example | Illustration |
|---|---|---|---|
| xref:System.Windows.Media.RotateTransform | Rotates an element by the specified xref:System.Windows.Media.RotateTransform.Angle%2A. | Rotate an Object | |
| xref:System.Windows.Media.ScaleTransform | Scales an element by the specified xref:System.Windows.Media.ScaleTransform.ScaleX%2A and xref:System.Windows.Media.ScaleTransform.ScaleY%2A amounts. | Scale an Element | |
| xref:System.Windows.Media.SkewTransform | Skews an element by the specified xref:System.Windows.Media.SkewTransform.AngleX%2A and xref:System.Windows.Media.SkewTransform.AngleY%2A amounts. | Skew an Element | |
| xref:System.Windows.Media.TranslateTransform | Moves (translates) an element by the specified xref:System.Windows.Media.TranslateTransform.X%2A and xref:System.Windows.Media.TranslateTransform.Y%2A amounts. | Translate an Element |
For creating more complex transformations, [!INCLUDETLA#tla_wpf] provides the following two classes:
| Class | Description | Example |
|---|---|---|
| xref:System.Windows.Media.TransformGroup | Groups multiple xref:System.Windows.Media.TransformGroup objects into a single xref:System.Windows.Media.Transform that you can then apply to transform properties. | Apply Multiple Transforms to an Object |
| xref:System.Windows.Media.MatrixTransform | Creates custom transformations that are not provided by the other xref:System.Windows.Media.Transform classes. When you use a xref:System.Windows.Media.MatrixTransform, you manipulate a Matrix directly. | Use a MatrixTransform to Create Custom Transforms |
[!INCLUDETLA#tla_wpf] also provides [!INCLUDETLA#tla_3d] transformations. For more information, see the xref:System.Windows.Media.Media3D.Transform3D class.
Common Transformation Properties
One way to transform an object is to declare the appropriate xref:System.Windows.Media.Transform type and apply it to the transformation property of the object. Different types of objects have different types of transformation properties. The following table lists several commonly used [!INCLUDETLA#tla_wpf] types and their transformation properties.
| Type | Transformation properties |
|---|---|
| xref:System.Windows.Media.Brush | xref:System.Windows.Media.Brush.Transform%2A, xref:System.Windows.Media.Brush.RelativeTransform%2A |
| xref:System.Windows.Media.ContainerVisual | xref:System.Windows.Media.ContainerVisual.Transform%2A |
| xref:System.Windows.Media.DrawingGroup | xref:System.Windows.Media.DrawingGroup.Transform%2A |
| xref:System.Windows.FrameworkElement | xref:System.Windows.UIElement.RenderTransform%2A, xref:System.Windows.FrameworkElement.LayoutTransform%2A |
| xref:System.Windows.Media.Geometry | xref:System.Windows.Media.Geometry.Transform%2A |
| xref:System.Windows.Media.TextEffect | xref:System.Windows.Media.TextEffect.Transform%2A |
| xref:System.Windows.UIElement | xref:System.Windows.UIElement.RenderTransform%2A |
Transformations and Coordinate Systems
When you transform an object, you do not just transform the object, you transform coordinate space in which that object exists. By default, a transform is centered at the origin of the target object's coordinate system: (0,0). The only exception is xref:System.Windows.Media.TranslateTransform; a xref:System.Windows.Media.TranslateTransform has no center properties to set because the translation effect is the same regardless of where it is centered.
The following example uses a xref:System.Windows.Media.RotateTransform to rotate a xref:System.Windows.Shapes.Rectangle element, a type of xref:System.Windows.FrameworkElement, by 45 degrees about its default center, (0, 0). The following illustration shows the effect of the rotation.

A Rectangle element rotated 45 degrees about the point (0,0)
[!code-xamlTransforms_snip#TransformsFERotatedAboutTopLeft]
By default, the element rotates about its upper-left corner, (0, 0). The xref:System.Windows.Media.RotateTransform, xref:System.Windows.Media.ScaleTransform, and xref:System.Windows.Media.SkewTransform classes provide CenterX and CenterY properties that enable you to specify the point at which the transform is applied.
The next example also uses a xref:System.Windows.Media.RotateTransform to rotate a xref:System.Windows.Shapes.Rectangle element by 45 degrees; however, this time the xref:System.Windows.Media.RotateTransform.CenterX%2A and xref:System.Windows.Media.RotateTransform.CenterY%2A properties are set so that the xref:System.Windows.Media.RotateTransform has a center of (25, 25). The following illustration shows the effect of the rotation.

A Rectangle element rotated 45 degrees about the point (25, 25)
[!code-xamlTransforms_snip#TransformsFERotatedAboutCenter]
Transforming a FrameworkElement
To apply transformations to a xref:System.Windows.FrameworkElement, create a xref:System.Windows.Media.Transform and apply it to one of the two properties that the xref:System.Windows.FrameworkElement class provides:
-
xref:System.Windows.FrameworkElement.LayoutTransform%2A – A transform that is applied before the layout pass. After the transform is applied, the layout system processes the transformed size and position of the element.
-
xref:System.Windows.UIElement.RenderTransform%2A – A transform that modifies the appearance of the element but is applied after the layout pass is complete. By using the xref:System.Windows.UIElement.RenderTransform%2A property instead of the xref:System.Windows.FrameworkElement.LayoutTransform%2A property, you can obtain performance benefits.
Which property should you use? Because of the performance benefits that it provides, use the xref:System.Windows.UIElement.RenderTransform%2A property whenever possible, especially when you use animated xref:System.Windows.Media.Transform objects. Use the xref:System.Windows.FrameworkElement.LayoutTransform%2A property when scaling, rotating, or skewing and you need the parent of the element to adjust to the transformed size of the element. Note that, when they are used with the xref:System.Windows.FrameworkElement.LayoutTransform%2A property, xref:System.Windows.Media.TranslateTransform objects appear to have no effect on elements. That is because the layout system returns the translated element to its original position as part of its processing.
For additional information about layout in [!INCLUDETLA#tla_winclient], see Layout overview.
Example: Rotate a FrameworkElement 45 Degrees
The following example uses a xref:System.Windows.Media.RotateTransform to rotate a button clockwise by 45 degrees. The button is contained in a xref:System.Windows.Controls.StackPanel that has two other buttons.
By default, a xref:System.Windows.Media.RotateTransform rotates about the point (0, 0). Because the example does not specify a center value, the button rotates about the point (0, 0), which is its upper-left corner. The xref:System.Windows.Media.RotateTransform is applied to the xref:System.Windows.UIElement.RenderTransform%2A property. The following illustration shows the result of the transformation.

Clockwise rotation 45 degrees from upper-left corner
[!code-xamlTransforms_snip#GraphicsMMRotateButtonExample1]
The next example also uses a xref:System.Windows.Media.RotateTransform to rotate a button 45 degrees clockwise, but it also sets the xref:System.Windows.UIElement.RenderTransformOrigin%2A of the button to (0.5, 0.5). The value of the xref:System.Windows.UIElement.RenderTransformOrigin%2A property is relative to the size of the button. As a result, the rotation is applied to the center of the button, instead of its upper-left corner. The following illustration shows the result of the transformation.

Clockwise rotation 45 degrees around center
[!code-xamlTransforms_snip#GraphicsMMRotateButtonExample2]
The following example uses the xref:System.Windows.FrameworkElement.LayoutTransform%2A property instead of the xref:System.Windows.UIElement.RenderTransform%2A property to rotate the button. This causes the transformation to affect the layout of the button, which triggers a full pass by the layout system. As a result, the button is rotated and then repositioned because its size has changed. The following illustration shows the result of the transformation.

LayoutTransform used to rotate the button
[!code-xamlTransforms_snip#GraphicsMMRotateButtonExample3]
Animating Transformations
Because they inherit from the xref:System.Windows.Media.Animation.Animatable class, the xref:System.Windows.Media.Transform classes can be animated. To animate a xref:System.Windows.Media.Transform, apply an animation of a compatible type to the property you want to animate.
The following example uses a xref:System.Windows.Media.Animation.Storyboard and a xref:System.Windows.Media.Animation.DoubleAnimation with a xref:System.Windows.Media.RotateTransform to make a xref:System.Windows.Controls.Button spin in place when it is clicked.
[!code-xamlTransforms_snip#GraphicsMMAnimatedRotateButtonExampleWholePage]
For the complete sample, see 2-D Transforms Sample. For more information about animations, see the Animation Overview.
Freezable Features
Because it inherits from the xref:System.Windows.Freezable class, the xref:System.Windows.Media.Transform class provide several special features: xref:System.Windows.Media.Transform objects can be declared as resources, shared among multiple objects, made read-only to improve performance, cloned, and made thread-safe. For more information about the different features that are provided by xref:System.Windows.Freezable objects, see the Freezable Objects Overview.
See Also
xref:System.Windows.Media.Transform
xref:System.Windows.Media.Matrix
How-to Topics
2-D Transforms Sample