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// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Diagnostics;
namespace Microsoft.CodeAnalysis
{
/// <summary>
/// Determines the level of optimization of the generated code.
/// </summary>
public enum OptimizationLevel
{
/// <summary>
/// Disables all optimizations and instruments the generated code to improve debugging experience.
/// </summary>
/// <remarks>
/// The compiler prefers debuggability over performance. Do not use for code running in a production environment.
/// <list type="bullet">
/// <item><description>JIT optimizations are disabled via assembly level attribute (<see cref="DebuggableAttribute"/>).</description></item>
/// <item><description>Edit and Continue is enabled.</description></item>
/// <item><description>Slots for local variables are not reused, lifetime of local variables is extended to make the values available during debugging.</description></item>
/// </list>
/// <para>
/// Corresponds to command line argument /optimize-.
/// </para>
/// </remarks>
Debug = 0,
/// <summary>
/// Enables all optimizations, debugging experience might be degraded.
/// </summary>
/// <remarks>
/// The compiler prefers performance over debuggability. Use for code running in a production environment.
/// <list type="bullet">
/// <item><description>JIT optimizations are enabled via assembly level attribute (<see cref="DebuggableAttribute"/>).</description></item>
/// <item><description>Edit and Continue is disabled.</description></item>
/// <item><description>Sequence points may be optimized away. As a result it might not be possible to place or hit a breakpoint.</description></item>
/// <item><description>User-defined locals might be optimized away. They might not be available while debugging.</description></item>
/// </list>
/// <para>
/// Corresponds to command line argument /optimize+.
/// </para>
/// </remarks>
Release = 1
}
internal static partial class EnumBounds
{
internal static bool IsValid(this OptimizationLevel value)
{
return value >= OptimizationLevel.Debug && value <= OptimizationLevel.Release;
}
}
}