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  1. Studying ray-tracing in unity. Ref,

    C# 1

  2. Practicing ray marching with SDF

    C# 5 1

  3. Practice some advanced rendering pipeline. ex. Cluster Based Lighting


  4. Practice of volumetric cloud rendering

    C# 3

  5. Practice of volumetric light rendering in URP

    C# 3 1

  6. 1
    Unity's SerializedProperty not support custom type value setting.
    This extension use Reflection to get target instance of SerializedProperty in Custom Editor, made value setting of general type is posible.

62 contributions in the last year

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December 2022

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