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Studying ray-tracing in unity. Ref, https://raytracing.github.io/
Practicing ray marching with SDF
Practice some advanced rendering pipeline. ex. Cluster Based Lighting
Practice of volumetric cloud rendering
Practice of volumetric light rendering in URP
Unity's SerializedProperty not support custom type value setting.
This extension use Reflection to get target instance of SerializedProperty in Custom Editor, made value setting of general type is posible.
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