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A 3D OpenGL Game Engine written in C++17
C++ CMake
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README.md

Akutenshi

Akutenshi is a 3D game engine written in C++17 and OpenGL 4.5, targeting both Linux and Windows.

As development procedes it will likely specialize for a particular type of game.

Installation

TODO: Describe the installation process

Usage

TODO: Write usage instructions

History

See the HISTORY file for more information.

Credits

  • Backward-Cpp [Linux Stacktrace, MIT License]
  • cpp-base64 [, ZLIB License]
  • Brotli [Binary Data Compression, MIT License]
  • GL4 [OpenGL 4.5 Header, generated by glLoadGen, generated source is Public Domain]
  • GLFW3 [Windowing/Input, zlib/libpng license]
  • GLM [Vector/Scalar math, MIT License]
  • MsgPack-C [Binary Data Serialization Format, Boost Software License(Version 1.0)]
  • RapidJson [Json I/O, MIT License]
  • STB [Header-only libraries, Public Domain/MIT]
  • Sugar [CMake helper library, BSD License]

License

Akutenshi is licensed under the Apache License (Version 2.0) See the LICENSE file for full license text.

Please note that some included files have individual licenses, in particular, but not exhaustively:

  • inc/ak/data/Base64.hpp

See files for more details.

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