Lair is a simple game engine designed to make small, game-jam like games.
Lair is in a early stage of development and should be considered a prototype. It is written in C++11 with a binding in python to ease fast prototyping of games.
To build Lair, you will need
- CMake (http://www.cmake.org/)
- Eigen (http://eigen.tuxfamily.org)
- SDL2 (https://www.libsdl.org/)
- SDL2_image (https://www.libsdl.org/projects/SDL_image/)
- SDL2_mixer (https://www.libsdl.org/projects/SDL_mixer/)
To build the python binding (Probably compeltly broken now), you will need
- Python 3.3 (minimum) (https://www.python.org/), intepreter + library
To compile the tests, you will also need
Compiling can be done with
mkdir some_build_dir && cd some_build_dir cmake path_to_lair make
You might need to tell CMake where to find the dependencies.
You can compile the demos with
And the tests with