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Lair game template

An empty game based on Lair. Use this as a starting point for a game jam.

Presentation

[ Write here a nice description of your game ! ]

TODO list if you use this:

  • Change the name of the project in CMakeLists.txt.
  • Add authors to AUTORS.
  • Code your game !

Compilation

Clone the repository. We use a submodule to include our "game engine", Lair. So you should clone with --recursive:

git clone --recursive <clone-url>

The only dependency of the project is Lair, our homebrew game engine. However, Lair has several dependencies. Refer to Lair's Readme.md for more information. Using a package manager is highly recommended. We build the Windows version using MSYS2.

We use cmake to compile. Once the dependencies are installed, assuming they are in a standard place where cmake can find them, all you need to do is

mkdir <some-build-directory>
cd <some-build-directory>
cmake <project-root>
make

If, as suggested above, you choose to do an out-of-source build, you must make sure that the game can find the assets folder. Just copy or link the asset folder in the directory of the executable, and you're good to go. If the game complain about missing DLLs (typical under Windows), you have to copy them to the executable directory. Now enjoy the game !

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A game for Ludum Dare 38: "A Small World"

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