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A Godot plugin for painting foliage and props on any 3D surface

Animated cover


What is it for?

It's meant to simplify foliage placement in a natural-feeling way without having to use heightmap terrain or writing procedural placement algorithms.

It can also handle thousands of foliage instances without completely tanking the FPS (with an reasonable setup).

This is a single player plugin and works best with finite medium-sized scenes. Think platformers, shooters, adventure games, anything with a hand-made level.

Video preview


Stability

Current stable release requires at least Godot v4.2.

Want a test-drive? Go to Releases and get the most recent windows build: godot_spatial_gardener_showcase_windows_x64_<version>.zip.

Test-drive


Installation

This plugin is installed the same way as other Godot plugins.

Download the code by clicking green Code button and then Download ZIP. Unpack it anywhere you like.

Copy the folder addons/dreadpon.spatial_gardener/ to res://addons/ in your Godot project and enable it from Project -> Project Settings -> Plugins.

Paint 1


Tutorial

For a detailed guide you can refer to my tutorial.

It comes in two formats, depending on your preference:

Text tutorial is the most up-to-date, but video better illustrates each step due to being a video, duh.


Contribution

If you want to report a bug or request a feature, you should do so on GitHub using Issues.

Refer here for more details.


Sponsor this project

You're welcome to support me on:

Or with crypto:

  • BTC bc1qr7wrgagssy5gu03l7r92rsd59qpcwnp49qkjnf
  • ETH 0xbf8596a783c473A259F07b472FbcfA3aB1E52956

This will help make updates for this plugin and embark on new exciting projects!

You can also join me on Discord:


Branding

You can use 'Spatial Gardener' logos on the basis of 'fair use' whenever you mention this plugin (e.g. in a video review/tutorial).

As long as you don't modify them in any way, claim as your own or redistribute/resell you should be fine.

You can download them here.


Third-Party Credits

Algorithms and code architecture

3D models

Audio

Artwork