From 562f9574779af6e59f65c9bb66414c51519c8815 Mon Sep 17 00:00:00 2001 From: Lev Date: Tue, 14 Feb 2017 04:36:15 +0500 Subject: [PATCH] Fixed typo in comment. --- rehlds/engine/sv_main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rehlds/engine/sv_main.cpp b/rehlds/engine/sv_main.cpp index e0b06702..55c44bd6 100644 --- a/rehlds/engine/sv_main.cpp +++ b/rehlds/engine/sv_main.cpp @@ -5475,7 +5475,7 @@ void SV_CreateBaseline(void) * This is true in theory, but in reality things might differs. In Valve's Linux all builds hl.so (and cs.so) expects pointers instead of array elements. * This looks like a flaw in the compilers or some option, because code specifies to pass a class object which should be passed by a value in that case. * And this is correctly happen in MSVC, ICC and modern GCC. - * Also, there often will be a metatmod in between that is designed to get and pass pointers. + * Also, there often will be a metamod in between that is designed to get and pass pointers. * So, we have no choice but to pass data but reference so functions that expects references don't crash on dereference * and append some fake data for the cases when called function will be the one that expects pass by value. */