Releases
openmoonray-1.5.0.0
Compare
Sorry, something went wrong.
No results found
What's new
Build Improvements
Upgraded to Embree 4.2.0
Upgraded to Optix 7.6
Added lsb to the container build scripts
Added support for VFX Reference Platform 2023, includes implicit support for Rocky9, GCC-11 and Python-3.10
Features
Added initial implementation of a new adaptive light sampling scheme
Implemented an improved dw_acos() over acos() to the scene_rdl2 math lib
Added automatic CPU-affinity control to MoonRay, with own thread pool
Exposed the execution mode (auto, xpu, vector, scalar) in hdMoonray
Added a few Geo preview settings to hdMoonray
Add tolerance for float equals and new vector equals mode to the OpMap
Several improvements to DwaToonMaterial for non-photorealistic looks
Bug Fixes
Removed a duplicate CPU handler in XPU mode
Fixed XPU debug asserts
Fixed XPU fallback behavior to only fallback when run in auto mode
Fixed ShadowReceiverSets in XPU mode
Fixed exclusion symbol ^ in LPEs.
Fixed local motion blur to use the region with maximum reduction when within overlapping regions
Fixed VDB light filter density_grid_name attribute type
Fixed allocation of OIIO texturing time in the log output
Other
Renamed debug and info variables
Removed variance AOVs as part of a refactor
Removed Dual code as part of a refactor
Removed unused ray sorting code in XPU mode
Removed and archived the PathIntegratorOneSampler
Remove unused and unsupported multi-film support in the AOV system
Removed deprecated attributes from SceneVariables
Added Displacement map parameters to the documentation
Added stats for bundled/gpu intersection rays
Extended XPU queue support for regular rays
Combined primary and incoherent ray queues
Miscellaneous rdl2_print improvements and refactor
With vfxrefplat-2023, hdMoonray can be running in Nuke 15, initial check shows it running.
You can’t perform that action at this time.