drfrag666 / gzdoom
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zdoomcl
Commits on Jan 9, 2019
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- Fixed and simplified 3x2 and 4x4 low detail modes.
- Swapped 3x2 and 4x2 modes. # Conflicts: # src/r_draw.cpp # wadsrc/static/menudef.txt
Commits on Jun 23, 2018
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Revert "- Changed savegame list order, now they are sorted by slot nu…
…mber instead of alphabetically." This reverts commit 88778f6. Not in a classic version.
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Commits on Mar 28, 2018
Commits on Mar 20, 2018
Commits on Mar 16, 2018
Commits on Mar 15, 2018
Commits on Mar 14, 2018
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- 'Player' is turbo! cheat is no longer shown in single player.
(cherry picked from commit 8d95ee6) # Conflicts: # src/g_game.cpp
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- fixed: Turbo messages were printed, even when no turbo mode was act…
…ive. (cherry picked from commit faea61c) # Conflicts: # src/g_game.cpp
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- added Edward-san's fix for the turbo CCMD.
SVN r2998 (trunk) (cherry picked from commit 2f06007)
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Added support for older versions of DeHackEd patches
Patches from DeHackEd 2.3 and 2.4 are now loaded without warnings/errors (cherry picked from commit a1a0bde) # Conflicts: # src/d_dehacked.cpp
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- fixed: ADehackedPickup was missing NULL pointer checks in nearly al…
…l methods that used RealPickup. Some DECORATE hacks make it possible that this does not contain a valid pointer when these methods are called. (cherry picked from commit 2afadb0) # Conflicts: # src/d_dehacked.cpp
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- do not try to load empty BEHAVIOR lumps.
These would otherwise print an error message but there's a lot of maps out there which only have an empty entry to mark the map as Hexen format. (cherry picked from commit b8e392e) # Conflicts: # src/p_setup.cpp
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Commits on Dec 22, 2017
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- Changed savegame list order, now they are sorted by slot number ins…
…tead of alphabetically.
Commits on Dec 21, 2017
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- Fixed: Default movedown bind was set to "insert" and not "ins".
(cherry picked from commit 44f9f2b)
Commits on Nov 17, 2017
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- Fixed crash in GL mode with truecolor PNGs. It already crashed with…
… gcc before adding truecolor support in software.
Commits on Nov 4, 2017
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- Increased size of the savegame comment area.
- Revert "- Shortened level name in the savegame info box since time didn't fit."
Commits on Oct 27, 2017
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Add Windows 8+ related bits to the manifest
(cherry picked from commit 5d27bf7) # Conflicts: # src/win32/i_system.cpp # zdoom.vcproj
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- Fixed offset for 3x2 and 4x4 low detail modes on some intel process…
…ors. # Conflicts: # src/r_draw.cpp
Commits on Oct 20, 2017
Commits on Oct 17, 2017
Commits on Oct 15, 2017
Commits on Oct 12, 2017
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- Added OffOn values to the options menu.
- Added compatibility mode option to the GL menu.
Commits on Oct 5, 2017
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- Adjustment for reduced screen sizes in new low detail modes.
# Conflicts: # src/r_draw.cpp
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- Added new quad horizontally and vertically low detail mode.
# Conflicts: # src/r_draw.cpp # src/r_main.cpp # wadsrc/static/menudef.txt
Commits on Oct 2, 2017
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- Optimization of the triple low detail mode.
# Conflicts: # src/r_draw.cpp
Commits on Oct 1, 2017
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- Added triple horizontal and double vertical resolution low detail m…
…ode. # Conflicts: # src/r_draw.cpp # src/r_main.cpp # wadsrc/static/menudef.txt