Releases: drfrag666/lzdoom
Releases · drfrag666/lzdoom
LZDoom 4.14.3a
- Based on GZDoom 4.14pre master from february 17 2025 with many patches on top.
- Includes patches from both GZDoom and UZDoom.
- Can load both GZDoom and UZDoom savegames.
- Line culling with multithreading enabled. (Dileep V. Reddy)
- Fix dangling pointer on Softpoly (issue #43). (Blzut3)
- Fix Softpoly crash with PsychoPhobia.
- Add option for testing old lightning modes to menu.
- Fixed death cam not working with A_SkullPop. (Boondorl)
- Fix VM Abort with Crusader A_CrusaderSweepLeft and Right pointers. (Enjay)
- Add i_searchdistributors to disable Steam iwads. (Sally Cochenour)
- Fixed +playerclass not being respected when new players join a save. (Boondorl)
- Fix SMF_PRECISE flag for seekers. (Boondorl)
- Fixed setinv cheat. (Boondorl)
- Made the BFG and EXPLOSIVE weapon flags usable. (inkoalawetrust)
- Made MTF_NOINFIGHTING work. (inkoalawetrust)
- Fix LookForEnemiesEx(). (inkoalawetrust)
- Fixed StaticEventHandlers double destroying. (Boondorl)
- Correctly mark currently-running ACS scripts for the GC. (Ricardo Luís Vaz Silva)
- Remove
deletefrom GC, replace with destructor + free. (Ricardo Luís Vaz Silva) - fix am_cheat 4-6 behavior for textured automap mode (intent is to show map as if the player has viewed every sector). (Xaser Acheron)
- Fix 32 bit compilation on other platforms.
- Make CMake find SDL2 on Haiku 32bit. (Peppersawce)
- fix bad game filter in Chex's 101 lock. (Christoph Oelckers)
- Added support for massacre special 515 used by Heretic+Hexen's UMAPINFO definitions. (Christoph Oelckers)
- use a submenu to select the MIDIO device. (Christoph Oelckers)
- Backport "Fixed net event data being dropped in packet-server mode" by Boondorl.
- Removed checks for corrupt config files.
- Full zscript 4.14.3 support.
LZDoom 4.11.4
- Now based on GZDoom 4.12pre master from november 09/2023 with a few later important fixes.
- Softpoly still works (without IQM bones) but the default backend is GLES.
- Half native is the default scaling and compared to GZDoom there are lower resolution presets.
- Dark light mode replaces Doom mode in the options after the lightmode refactor.
- Option to switch to the modern UI (requires restart), some languages are missing with the classic UI.
- Removed experimental stuff from the 4.5 beta.
- Renamed the menu_hideextreme cvar to m_hideextreme.
- Fixed wrong monster count with double spawn.
- Fixed Commander Keen not appearing with double spawn.
- vcpkg not required to compile.
- Allow defcvars from pwads like in the Redemption engine.
- Add SIGIL II support.
- Full zscript 4.11.3 support.
LZDoom 3.88b
- LZDoom 3.88b.
LZDoom 3.88a
LZDoom 3.88a.
LZDoom 3.88
- Bump version numbers.
LZDoom 4.5.0 beta
l4.5.0_beta Merge commit '7e02c5f2105fe89a902754df3b0c3fde9913ed44' into master
LZDoom 3.87c
- LZDoom version 3.87c.
LZDoom 3.87b
- Version 3.87b.
LZDoom 3.87a
- Version 3.87a.
LZDoom 3.87
- This is 3.87.