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Releases: drfrag666/lzdoom

LZDoom 4.14.3a

08 Dec 19:16

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  • Based on GZDoom 4.14pre master from february 17 2025 with many patches on top.
  • Includes patches from both GZDoom and UZDoom.
  • Can load both GZDoom and UZDoom savegames.
  • Line culling with multithreading enabled. (Dileep V. Reddy)
  • Fix dangling pointer on Softpoly (issue #43). (Blzut3)
  • Fix Softpoly crash with PsychoPhobia.
  • Add option for testing old lightning modes to menu.
  • Fixed death cam not working with A_SkullPop. (Boondorl)
  • Fix VM Abort with Crusader A_CrusaderSweepLeft and Right pointers. (Enjay)
  • Add i_searchdistributors to disable Steam iwads. (Sally Cochenour)
  • Fixed +playerclass not being respected when new players join a save. (Boondorl)
  • Fix SMF_PRECISE flag for seekers. (Boondorl)
  • Fixed setinv cheat. (Boondorl)
  • Made the BFG and EXPLOSIVE weapon flags usable. (inkoalawetrust)
  • Made MTF_NOINFIGHTING work. (inkoalawetrust)
  • Fix LookForEnemiesEx(). (inkoalawetrust)
  • Fixed StaticEventHandlers double destroying. (Boondorl)
  • Correctly mark currently-running ACS scripts for the GC. (Ricardo Luís Vaz Silva)
  • Remove delete from GC, replace with destructor + free. (Ricardo Luís Vaz Silva)
  • fix am_cheat 4-6 behavior for textured automap mode (intent is to show map as if the player has viewed every sector). (Xaser Acheron)
  • Fix 32 bit compilation on other platforms.
  • Make CMake find SDL2 on Haiku 32bit. (Peppersawce)
  • fix bad game filter in Chex's 101 lock. (Christoph Oelckers)
  • Added support for massacre special 515 used by Heretic+Hexen's UMAPINFO definitions. (Christoph Oelckers)
  • use a submenu to select the MIDIO device. (Christoph Oelckers)
  • Backport "Fixed net event data being dropped in packet-server mode" by Boondorl.
  • Removed checks for corrupt config files.
  • Full zscript 4.14.3 support.

LZDoom 4.11.4

28 Mar 19:26

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  • Now based on GZDoom 4.12pre master from november 09/2023 with a few later important fixes.
  • Softpoly still works (without IQM bones) but the default backend is GLES.
  • Half native is the default scaling and compared to GZDoom there are lower resolution presets.
  • Dark light mode replaces Doom mode in the options after the lightmode refactor.
  • Option to switch to the modern UI (requires restart), some languages are missing with the classic UI.
  • Removed experimental stuff from the 4.5 beta.
  • Renamed the menu_hideextreme cvar to m_hideextreme.
  • Fixed wrong monster count with double spawn.
  • Fixed Commander Keen not appearing with double spawn.
  • vcpkg not required to compile.
  • Allow defcvars from pwads like in the Redemption engine.
  • Add SIGIL II support.
  • Full zscript 4.11.3 support.

LZDoom 3.88b

26 Feb 11:54

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- LZDoom 3.88b.

LZDoom 3.88a

08 Aug 12:53

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LZDoom 3.88a.

LZDoom 3.88

31 Jul 18:34

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- Bump version numbers.

LZDoom 4.5.0 beta

31 Jan 18:07

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LZDoom 4.5.0 beta Pre-release
Pre-release
l4.5.0_beta

Merge commit '7e02c5f2105fe89a902754df3b0c3fde9913ed44' into master

LZDoom 3.87c

24 Jan 19:35

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- LZDoom version 3.87c.

LZDoom 3.87b

08 Nov 18:01

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- Version 3.87b.

LZDoom 3.87a

18 Oct 19:55

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- Version 3.87a.

LZDoom 3.87

12 Oct 16:23

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- This is 3.87.