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Super Game Module #11
Comments
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Yes, I'm planning to add support for it, but I don't have the time now. I will work on it next year. |
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Great !!!! |
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Is it next year yet? all other emulators are not as nice as this one. :) |
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Yes it is needed super game master support!!! |
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Adding in my vote for this feature as well. I am guessing bump posts like mine aren't exactly appreciated, but not sure how to express support otherwise. |
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SGM games that use normal cart and MegaCart are working now. Still lacks support for AY-3-8910A sound chip that I will probably implement soon. |
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I just tested it a bit. I haven't programmed for the SGM. I'm wondering how the memory is mapped. It's slightly confusing because you seem to have both running at one time. This might be the reason why the disassembler is bouncing all over when an SGM cart is used. |
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There is no need for a SGM toggle as it does not interfere with classic software. You have to explicitly enable RAM expansion, see here. Can you describe the 'bouncing' issue? I can't see any issue with the debugger. Maybe you are referring to ROM bank switching for MegaCart games? The debugger now shows you in which ROM bank the code is. |
Would be Great to have SGM to play latest games released for this system.
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