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Super Game Module #11

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gig71 opened this issue Nov 25, 2021 · 8 comments
Closed

Super Game Module #11

gig71 opened this issue Nov 25, 2021 · 8 comments
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@gig71
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gig71 commented Nov 25, 2021

Would be Great to have SGM to play latest games released for this system.

@drhelius
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Yes, I'm planning to add support for it, but I don't have the time now. I will work on it next year.

@gig71
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gig71 commented Nov 26, 2021

Great !!!!
Thanks.

@theboy181
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Is it next year yet? all other emulators are not as nice as this one. :)

@Kelvfimer
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Yes it is needed super game master support!!!

@user23498723452
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Adding in my vote for this feature as well. I am guessing bump posts like mine aren't exactly appreciated, but not sure how to express support otherwise.

@drhelius drhelius changed the title Is It Possible to add Super Game Module Feature? Super Game Module Dec 28, 2023
@drhelius
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drhelius commented Dec 28, 2023

SGM games that use normal cart and MegaCart are working now. Still lacks support for AY-3-8910A sound chip that I will probably implement soon.

@drhelius drhelius mentioned this issue Dec 28, 2023
@KPreston2900050
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I just tested it a bit.
The Disassembler bounces around like old Christmas lights.

I haven't programmed for the SGM. I'm wondering how the memory is mapped.
Is it the first 32k, replacing the Coleco BIOS when a cartridge is plugged in?

It's slightly confusing because you seem to have both running at one time.
Maybe have a toggle switch to choose which one to be mapped in?

This might be the reason why the disassembler is bouncing all over when an SGM cart is used.

@drhelius
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drhelius commented Jan 3, 2024

There is no need for a SGM toggle as it does not interfere with classic software. You have to explicitly enable RAM expansion, see here.

Can you describe the 'bouncing' issue? I can't see any issue with the debugger. Maybe you are referring to ROM bank switching for MegaCart games? The debugger now shows you in which ROM bank the code is.

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