Experiments with HoudiniEngine for Unreal.
- Using Houdini packed primitives to do instanced drawing in UE4
- Scattering packed primitives over meshes and landscapes
Make sure you have the HoudiniEngine plugin installed.
If you don't, you can also pull a version from the sideeffects/HoudiniEngineForUnreal git repository, but you'll need to make sure you get a version of it that is compatible with the version of Houdini you have installed.
For my own testing, I use a submodule that I update whenever I change Houdini versions, which you can get with:
git submodule update --init --recursive
This custom version of HoudiniEngineForUnreal should match your installed version of Houdini.
If you use this submodule, I think it will take precedence over the HoudiniEngine plugin you installed with the Houdini installer (though I didn't verify that).