/
Proposal.py
executable file
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/
Proposal.py
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#!/usr/bin/env python3
from __future__ import annotations
import logging
from typing import Any, List, Tuple
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import GObject, Gtk
from twisted.internet import gtk3reactor
try:
gtk3reactor.install() # type: ignore
except AssertionError:
pass
from twisted.internet import defer, reactor
from slugathon.game import Legion
from slugathon.gui import Chit, Marker, icon
from slugathon.util.bag import bag
__copyright__ = "Copyright (c) 2006-2021 David Ripton"
__license__ = "GNU GPL v2"
ACCEPT = 0
REJECT = 1
FIGHT = 2
def new(
playername: str,
attacker_legion: Legion.Legion,
attacker_creature_names: List[str],
defender_legion: Legion.Legion,
defender_creature_names: List[str],
parent: Gtk.Window,
) -> Tuple[Proposal, defer.Deferred]:
"""Create a Proposal dialog and return it and a Deferred."""
def1 = defer.Deferred() # type: defer.Deferred
proposal = Proposal(
playername,
attacker_legion,
attacker_creature_names,
defender_legion,
defender_creature_names,
def1,
parent,
)
return proposal, def1
class Proposal(Gtk.Dialog):
"""Dialog to choose whether to accept an opponent's proposal."""
def __init__(
self,
playername: str,
attacker_legion: Legion.Legion,
attacker_creature_names: List[str],
defender_legion: Legion.Legion,
defender_creature_names: List[str],
def1: defer.Deferred,
parent: Gtk.Window,
):
GObject.GObject.__init__(
self, title=f"Proposal - {playername}", parent=parent
)
self.attacker_legion = attacker_legion
self.attacker_creature_names = attacker_creature_names
self.defender_legion = defender_legion
self.defender_creature_names = defender_creature_names
self.deferred = def1
self.set_icon(icon.pixbuf)
self.set_transient_for(parent)
self.set_destroy_with_parent(True)
self.vbox.set_spacing(9)
legion_name = Gtk.Label(
label=f"Legion {attacker_legion.markerid} "
f"({attacker_legion.picname}) negotiates with "
f"{defender_legion.markerid} ({defender_legion.picname}) "
f"in hex {defender_legion.hexlabel}"
)
self.vbox.pack_start(legion_name, True, True, 0)
attacker_hbox = Gtk.HBox(spacing=15)
self.vbox.pack_start(attacker_hbox, True, True, 0)
attacker_marker_hbox = Gtk.HBox()
attacker_hbox.pack_start(attacker_marker_hbox, False, True, 0)
attacker_chits_hbox = Gtk.HBox(spacing=3)
attacker_hbox.pack_start(attacker_chits_hbox, True, True, 0)
attacker_marker = Marker.Marker(attacker_legion, True, scale=20)
attacker_marker_hbox.pack_start(
attacker_marker.event_box, False, False, 0
)
defender_hbox = Gtk.HBox(spacing=15)
self.vbox.pack_start(defender_hbox, True, True, 0)
defender_marker_hbox = Gtk.HBox()
defender_hbox.pack_start(defender_marker_hbox, False, True, 0)
defender_chits_hbox = Gtk.HBox(spacing=3)
defender_hbox.pack_start(defender_chits_hbox, True, True, 0)
defender_marker = Marker.Marker(defender_legion, True, scale=20)
defender_marker_hbox.pack_start(
defender_marker.event_box, False, False, 0
)
attacker_chits = []
surviving_attackers = bag(attacker_creature_names) # type: bag[str]
surviving_defenders = bag(defender_creature_names) # type: bag[str]
assert attacker_legion.player is not None
assert attacker_legion.player.color is not None
for creature in attacker_legion.sorted_creatures:
name = creature.name
if name in surviving_attackers:
surviving_attackers.remove(name)
dead = False
else:
dead = True
chit = Chit.Chit(
creature, attacker_legion.player.color, scale=20, dead=dead
)
attacker_chits_hbox.pack_start(chit.event_box, False, True, 0)
attacker_chits.append(chit)
defender_chits = []
assert defender_legion.player is not None
assert defender_legion.player.color is not None
for creature in defender_legion.sorted_creatures:
name = creature.name
if name in surviving_defenders:
surviving_defenders.remove(name)
dead = False
else:
dead = True
chit = Chit.Chit(
creature, defender_legion.player.color, scale=20, dead=dead
)
defender_chits_hbox.pack_start(chit.event_box, False, True, 0)
defender_chits.append(chit)
self.add_button("Accept", ACCEPT)
self.add_button("Reject", REJECT)
self.add_button("Fight", FIGHT)
self.connect("response", self.cb_response)
self.show_all()
def cb_response(self, widget: Gtk.Widget, response_id: int) -> None:
"""Fires the Deferred with the attacker, the defender, and
the response_id."""
self.destroy()
self.deferred.callback(
(
self.attacker_legion,
self.attacker_creature_names,
self.defender_legion,
self.defender_creature_names,
response_id,
)
)
if __name__ == "__main__":
import time
from slugathon.game import Creature, Player, Game
now = time.time()
game_name = "Game1"
attacker_playername = "Roar!"
game = Game.Game("g1", attacker_playername, now, now, 2, 6)
attacker_player = Player.Player(attacker_playername, game, 0)
attacker_player.color = "Black"
attacker_creature_names = [
"Titan",
"Colossus",
"Serpent",
"Hydra",
"Archangel",
"Angel",
"Unicorn",
]
attacker_survivor_names = [
"Titan",
"Colossus",
"Serpent",
"Hydra",
"Archangel",
"Angel",
]
attacker_creatures = Creature.n2c(attacker_creature_names)
attacker_legion = Legion.Legion(
attacker_player, "Bk01", attacker_creatures, 1
)
defender_playername = "Eek!"
defender_player = Player.Player(defender_playername, game, 0)
defender_player.color = "Gold"
defender_creature_names = ["Ogre", "Centaur", "Gargoyle"]
defender_survivor_names: List[str] = []
defender_creatures = Creature.n2c(defender_creature_names)
defender_legion = Legion.Legion(
defender_player, "Rd01", defender_creatures, 1
)
def my_callback(*args: Any) -> None:
logging.info(f"my_callback {args}")
reactor.stop() # type: ignore
_, def1 = new(
defender_playername,
attacker_legion,
attacker_survivor_names,
defender_legion,
defender_survivor_names,
None,
)
def1.addCallback(my_callback)
reactor.run() # type: ignore[attr-defined]