Asset respository for DogeCoin
PHP JavaScript HTML CSS ActionScript Java Other
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
assets
docroot
.gitignore
README.md

README.md

Very Design. So Assets. Much Creative. Wow!


Greetings all. You look nice today!

As a fairly recent convert, I found /u/ummjackson's list of dogecoin resources to be immensely helpful to getting off the ground.

But what about the artsy stuff? We have so many creative individuals here just itching to remix, paste, morph, splice and animate their way to your dogey hearts. Where are they supposed to go for assets? Google?

Please.

Well, The_pun_fart has been taking a stab at putting together an archive of images for everyone to use. I'm not sure it's getting the visibility it deserves where it is and (forgive me but) Reddit isn't the best place to crowdsource a repository like this. Sooo, github FTW!!

Introducing: Doge Assets!!

I've launched Doge Assets as a github project and it is live for your collaboration / leeching pleasure! So far we have a hefty collection of Coins, Icons, Items, Models, and Logos as well as a showcase folder for examples. And this is just step one -- how about music? Poetry? Github even has support for STL files (cough, hint) so bring on the 3D Printer models!

I want this to be the go-to repo for you creative types so bring on the suggestions and pull requests! Maybe you just have an idea for how we can better organize it? Maybe I've missed something entirely? Maybe you just want to show off your awesome sauce! Whatever ... as Mr Gaye says, "let's get it on!"

Some notes on Git / Github for Noobs

  • Just browsing: No problem, head on over and start clicking some links. You can navigate just like any file manager. Clicking on a folder will open that folder, clicking on an image will open that image, clicking on ... you know, I think you get the idea!
  • Download a single file: Go to the file, right-click and choose 'Save-as' or whatever your browser does for such things. There's probably a more git-hubby way to do this. I dunno ...
  • Linking to Files: This is a bad idea. The repository is new and the structure is bound to change as it grows. Directly linking to an asset on github will likely result in that link being broken down the line. You will be better hosting the image yourself or on a third-party image host.
  • Download the entire repository: A couple of options, but the easiest is probably to look on the right side of the screen for the button that says 'Download ZIP" This will download the entire archive to your computer and you can use an unzip utility (buillt-in to most OSs or you can download a free one like PeaZip (Windows / Linux) or The Unarchiver (OSX). Or if you're one of the cool kids, just clone the repo (and make it better!)
  • Did you say clone?: If you're new to git, 'clone' means downloading an entire copy of the repo to your desktop. This includes not only the current version, but the entire history of changes, all active branches, etc. If you want to contribute to the project, this is how you would begin. You can clone using a GUI (e.g., click 'Clone in Desktop' button on the project page to get started) or from your terminal, simply use the clone url from the project page.

I'll try to respond quickly to any and all pull requests, so let's have 'em! Or feel free to message me directly and I will provide whatever support I can.

I've written a detailed tutorial which should be all you need!

A Final Note On LICENSING

Most work in this repository is covered by a creative commons BY-NC-SA license. See LICENSE.md for details. This license may be superseded by the inclusion of a LICENSE or LICENSE.md file in your folder

The short version is that this is a public repo, so let's all do our share to make sure we're adhering to copyrights. Please ensure that your contributions are either public domain, your own work, or otherwise not covered by somebody else's copyright. I will not indemnify unfounded claims of 'fair use' and will respond swiftly to valid takedown notices. If you have any suggestions for a better licensing scheme for the project I welcome your expertise and will adjust accordingly.

Hey, you're awesome /u/urthwalker -- can I tip you?

Sure!

Seriously though, I am doing this for the love of doge and nothing more. That said, it is a fair amount of work, so if you feel the need then who am I to say no! I'll make sure all proceeds go towards making the project better.

DPwmYiPwdUtaWLAc3bmdtgkyzUBb6rNj8h